First launch and first bug fixes


Hello everyone,

Regarding this year's GMTK Game Jam theme "Roles Reversed," I came up with the idea of creating a Uno game where instead of being a player, you are the stack. I managed to accomplish this surprisingly well and I'm very proud of the result. While it may not be the most visually appealing game and there are certainly some aspects that could be improved, it is definitely something worth seeing.

During the jam, I have already released two updates. One of them was particularly important as there was an issue with the probabilities of the +2 cards. You can see an example of how a round looked in the image here.

Currently, the difficulty is manually set from levels 1 to 6. After that, each difficulty level becomes progressively harder. However, I have noticed that as a result, level 3 or 4 is harder than, let's say, level 10. This is definitely an issue that I want to address in a future update. My goal is to make level 1 even easier and make level 5 approximately as difficult as the current level 20 (which is still reasonably achievable). Along with this change, I plan to introduce a single, continuously increasing difficulty level that extends infinitely. This will create a high-score-like game experience.

Additionally, I may consider creating a Zen mode where the difficulty remains low, allowing players to pass the time without too much thought.

Apart from these adjustments, there are a couple of other quality-of-life improvements I want to make, and I may even implement some more significant changes, although I'm not sure if I will pursue those ideas.

For those who are interested, I developed the game using TurboWarp. It's a tool that allows you to create packaged games similar to Scratch, but without its restrictions. The programming may appear as if it's done using a children's programming machine, but the amount of code and the complexity of the entire game give it a completely different perspective. Uno may seem like an easy game, but programming it turned out to be much more challenging and involved than expected. Therefore, I had to write significantly more code for this game compared to my previous game (a 3D platformer) for one of the previous Game Jams, where I only had to write a few lines of code, and Unity took care of the rest.

You can have a small glimpse of my code for "You're the Stack" here:


That's it for now as the first update for all of you who have been eagerly following along. I wish you a wonderful day, and hopefully, you'll hear from me again soon.

Files

You're the Stack.html Play in browser
Jul 09, 2023

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